![Free electrical symbols library for autocad](https://knopkazmeya.com/13.png)
![runemate visualrm booleon runemate visualrm booleon](https://gamedb.gg/wp-content/uploads/2019/09/RS3-Oak-Trees.png)
Gave me lots of ideas about how i ll make the switch from macro planning to script planning. Your bot has been pretty usefull to give me a head start in things by the way. Ofcourse you lose variables that way yet it may still do wonders if planned correct and add many more possiblities even for big projects. For example stop node may let you decide just stop or load another bot and keep goin. I still wonder tho if there is a method to schedule or call bots inside VirtualRM so that way i could split the bots in function bots and call one whenever i need it for example call Check_Equipment bot whenever it needs to decide what to equip.
![runemate visualrm booleon runemate visualrm booleon](https://image.slidesharecdn.com/runescape31-99woodcuttingguide-180427062708/95/runescape-3-199-woodcutting-guide-4-638.jpg)
anyway i am already started following the tutorials on runemate forums gues i ll better learn to script if i want something packed all together. Thats too much to ask considering the limitations i gues or i could simply make multiple bots for different purposes and let the autohotkey do the randomizing and rearm the bots. and ofcourse adding multiple area coordinates to randomize traveling. i was also planing to add other skills, killing mobs and questing so basicly 6-7 randomized tasks to chose from, gear up for it, resupply if necessary, sell the stuff. i was planing to add a sale option on grand exchange once daily + whenever it needs a better equipment if total value of the banked goods re enough for the purchase of axe/pickaxe/armors etc. Thats all for now but that alone is around 150 nodes. then depending on skill level it decides between 2-3 mining spots and moves to that area to mine untill bag is full. Doesnt matter how stealthy the client/tool is, if theres a factor of players doing nearly. Public use bots I feel have unifying characteristics that Jagex utilizes to identify botting activity by comparing pacing/actions. If not it starts looking for the necessary equipment in inventory first then the bank and follows that path until it equips the best possible tool for the job. Theres VisualRM which allows anyone to curate majority of botting needs while being quick and easy to create. after that it would first check the equiped item to see if its good enough for chars skill level.
![runemate visualrm booleon runemate visualrm booleon](https://i.gyazo.com/e0fda3a8a27689071b50715c6fd40631.png)
Once im familiar with interface i ve added a randomizer to decide between mining and woodcutting. Duplicated it for both mining and woodcutting inside one bot. I ve started with the woodcutting bot tutorial you ve provided.
![Free electrical symbols library for autocad](https://knopkazmeya.com/13.png)